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M. Bison’s Frame Data

Action

Execution

Active

Recovery

Block
Advantage

Hit
Advantage

Block Stun

Hit Stun

Stun

Super Gauge

Damage

Block Height

Combo Ability

Close LP

6

2

5

4

7

10

13

50

20

30

High, Low

Chain/Special Move/Super Combo

Close MP

7

3

12

-1

2

13

16

100

40

90

High, Low

Special Move/Super Combo

Close HP

8

3

16

-1

4

17

22

200

60

120

High, Low

Special Move/Super Combo

Close LK

4

2

6

3

6

10

13

50

20

30

High, Low

Special Move/Super Combo

Close MK

7

3

9

2

5

13

16

100

40

90

High, Low

Super Combo

Close HK

6

3

16

-1

3

17

21

200

60

120

High, Low

Far LP

5

2

7

2

5

10

13

50

20

20

High, Low

Chain/Special Move/Super Combo

Far MP

8

3

11

0

3

13

16

100

40

90

High, Low

Super Combo

Far HP

11

2

19

-3

1

17

21

200

60

130

High, Low

Far LK

4

2

6

3

6

10

13

50

20

30

High, Low

Special Move/Super Combo

Far MK

6

3

14

-3

0

13

16

100

40

70

High, Low

Far HK

6

3

16

-1

3

17

21

200

60

120

High, Low

Crouching LP

4

2

7

2

5

10

13

50

20

30

High, Low

Chain/Special Move/Super Combo

Crouching MP

7

2

9

3

6

13

16

100

40

80

High, Low

Special Move/Super Combo

Crouching HP

12

4

21

-7

-2

17

22

200

60

110

High, Low

Super Combo

Crouching LK

3

2

8

1

4

10

13

50

20

20

Low

Special Move/Super Combo

Crouching MK

5

4

11

-1

2

13

16

100

40

70

Low

Special Move/Super Combo

Crouching HK

14

12

16

-10

17

200

60

110

Low

Vertical Jumping LP

6

6

8

11

50

20

50

High

Vertical Jumping MP

7

7

11

15

100

40

90

High

Vertical Jumping HP

6

8

15

18

200

60

110

High

Vertical Jumping LK

6

12

8

11

50

20

40

High

Vertical Jumping MK

7

10

11

15

100

40

80

High

Vertical Jumping HK

6

10

15

18

200

60

100

High

Angled Jumping LP

6

7

8

11

50

20

50

High

Angled Jumping MP

7

3

11

15

50

40

50

High

Angled Jumping HP

8

8

15

18

200

60

110

High

Angled Jumping LK

5

7

8

11

50

20

40

High

Angled Jumping MK

6

14

11

15

100

40

70

High

Angled Jumping HK

7

6

15

18

200

60

100

High

Focus Attack (Level 1)

22

2

34

-20

-20

15

15

100

20

60

High, Low

Focus Attack (Level 2)

17+13

2

34

-14

12

150

40

90

High, Low

Focus Attack (Level 3)

66

2

34

200

60

150

Deadly Throw

3

2

20

130

40

130

Death Tower

3

2

20

150

40

130

Hell Attack (First Attack)

7

3

11

15

50

40

50

High

Hell Attack (Second Attack)

6

4

11

15

50

20

30

High

LP Psycho Crusher

14

12, 11

12+6

-8

20

100

30/40

110

High, Low

Super Combo

MP Psycho Crusher

14

14, 13

12+10

-14

20

150

30/40

120

High, Low

Super Combo

HP Psycho Crusher

14

17, 16

12+10

-17

20

200

30/40

130

High, Low

Super Combo

EX Psycho Crusher

14

23

12+6

-16

24

100, 100

70, 70

High, Low

Super Combo

LK Double Knee Press

10

2(1)4

17

0

20

24

100, 50

20/16, 20/16

60, 40

High, Low

Super Combo

MK Double Knee Press

13

2(1)4

22

-5

20

24

100, 50

20/16, 20/16

60, 50

High, Low

Super Combo

HK Double Knee Press

16

2(1)4

25

-8

20

24

100, 50

20/16, 20/16

70, 60

High, Low

Super Combo

EX Double Knee Press

13

2(1)4

25

-8

20

24

100, 50

70, 70

High, Low

Super Combo

Head Press

22

16

20

25

100

20/30

120

High

Head Press (missed)

4

EX Head Press

22

16

20

200

200

High

Somersault Skull Diver

17+7

3

13

9

13

22

26

100

20/30

120

High

EX Somersault Skull Diver

17+7

3

13

10

14

22

26

100, 100

80, 80

High

Devil Reverse

13+34

16

13

150

20/30

110

High

Devil Reverse (missed)

48

EX Devil Reverse

13+34

16

13

100, 100

80, 80

High

Bison Warp

42

LK Knee Press Nightmare

1+5

2(1)2(11)2, 2(8)18

30

-27

20

0

60, 60, 60, 60, 100

High, Low, High, Low, High, Low, High, Low, Low

MK Knee Press Nightmare

1+11

2(1)2(11)2, 2(8)18

30

-27

20

0

60, 60, 60, 60, 100

High, Low, High, Low, High, Low, High, Low, Low

HK Knee Press Nightmare

1+15

2(1)2(11)2, 2(8)18

30

-27

20

0

60, 60, 60, 60, 100

High, Low, High, Low, High, Low, High, Low, Low

Nightmare Booster

1+11

4, 2(12)2, 2(16)12, 2(16)12, 2(16)12

30+18

-35

25

0

40, 40, 40, 40, 40, 160

High, Low

The Knee Press Nightmare consists of five hits. The first four hits can be blocked high or low, but the final hit must be blocked low.

M. Bison

 
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