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Guile’s Frame Data

Action

Execution

Active

Recovery

Block
Advantage

Hit
Advantage

Block Stun

Hit Stun

Stun

Super Gauge

Damage

Block Height

Combo Ability

Close LP

3

2

7

2

5

10

13

50

20

20

High, Low

Chain/Special Move/Super Combo

Close MP

4

3

14

-3

0

13

16

100

40

60

High, Low

Special Move/Super Combo

Close HP

5

4

15

-1

4

17

22

200(150)

60

120(70)

High, Low

Special Move/Super Combo

Close LK

3

3

8

0

3

10

13

50

20

30

High, Low

Chain

Close MK

5

2

16

-4

-1

13

16

100

40

60

High, Low

Close HK

6

3

18

-3

1

17

21

200

60

130

High, Low

Far LP

4

2

7

2

5

10

13

50

20

30

High, Low

Chain/Special Move/Super Combo

Far MP

5

4

14

-4

-1

13

16

100

40

80

High, Low

Special Move/Super Combo

Far HP

5

3

14

1

5

17

21

200

60

120

High, Low

Super Combo

Far LK

5

2

9

0

3

10

13

50

20

40

High, Low

Chain

Far MK

7

4

12

-2

1

13

16

100

40

70

High, Low

Far HK

13

5

14

-1

3

17

21

200

60

110

High, Low

Crouching LP

4

2

8

1

4

10

13

50

20

30

High, Low

Chain/Special Move/Super Combo

Crouching MP

4

5

10

-1

2

13

16

100

40

70

High, Low

Special Move/Super Combo

Crouching HP

5

4

23

-9

-4

17

22

200(150)

60

100(70)

High, Low

Crouching LK

4

2

9

0

3

10

13

50

20

30

Low

Chain

Crouching MK

7

4

14

-4

-1

13

16

100

40

70

Low

Crouching HK

6

4(20)4

17

-3

17

200

60

110, 140

Low

Super Combo

Vertical Jumping LP

5

2

10

13

50

20

50

High

Vertical Jumping MP

7

4

13

16

100

40

80

High

Vertical Jumping HP

7

3

17

20

200

60

100

High

Vertical Jumping LK

7

6

8

11

50

20

40

High

Vertical Jumping MK

7

6

11

15

100

40

80

High

Vertical Jumping HK

6

3

15

18

200

60

100

High

Angled Jumping LP

6

6

8

11

50

20

50

High

Angled Jumping MP

5

5

11

15

100

40

80

High

Angled Jumping HP

5

5

15

18

200

60

100

High

Angled Jumping LK

5

5

8

11

50

20

30

High

Angled Jumping MK

5

6

11

15

100

40

60

High

Angled Jumping HK

6

5

15

18

200

60

100

High

Focus Attack (Level 1)

21

2

35

-21

-21

15

15

100

20

60

High, Low

Focus Attack (Level 2)

17+12

2

35

-15

21

150

40

80

High, Low

Focus Attack (Level 3)

65

2

35

200

60

140

Dragon Suplex

3

2

20

100

40

120

Judo Throw

3

2

20

80

40

120

Flying Mare

3

2

150

40

150

Flying Buster Drop

3

2

150

40

150

Straight Chop

15

3

14

-3

0

13

16

100

40

80

High

Spinning Back Knuckle

8

3

15

0

4

17

21

200

60

120

High, Low

Knee Bazooka

7

4

18

-11

-6

10

15

50

20

50

High, Low

Rolling Sobat

11

4

14

-4

-1

13

16

100

40

60

High, Low

Reverse Spin Kick

16

6

12

0

4

17

21

200

60

120

High, Low

Guile High Kick

11

2

17

-1

17

200

60

110

High, Low

LP Sonic Boom

9

29

6

10

18

22

50

20/20

50

High, Low

Super Combo

MP Sonic Boom

9

31

4

8

18

22

50

20/20

50

High, Low

Super Combo

HP Sonic Boom

9

33

2

6

18

22

50

20/20

50

High, Low

Super Combo

EX Sonic Boom

11

39

1

4

13

16

50, 50

50, 50

High, Low

Super Combo

LK Flash Kick

4

11

20+23

-33

20

200(100)

30/40

130(70)

High, Low

Super Combo

MK Flash Kick

4

11

22+23

-35

20

200(100)

30/40

140(70)

High, Low

Super Combo

HK Flash Kick

4

11

24+23

-37

20

200(100)

30/40

160(70)

High, Low

Super Combo

EX Flash Kick

4

2, 9

24+23

-35

20

150, 100

100, 80

High, Low

Super Combo

LK Double Flash

1+2

1, 5, 2(9)1, 8, 2

20+23

-24

20

0

95, 40, 40, 60, 30, 80

High, Low

MK Double Flash

1+3

1, 5, 1(14)1, 8, 2

22+23

-26

20

0

95, 40, 40, 60, 30, 80

High, Low

HK Double Flash

1+5

1, 5, 1(19)1, 8, 2

24+23

-28

20

0

95, 40, 40, 60, 30, 80

High, Low

Flash Explosion

1+6

1, 3, 1(30)1, 1, 1, 2, 1

31+66

-77

20

0

60, 30, 30, 30, 30, 30, 30, 30, 65

High, Low

Guile


 
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