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E. Honda’s Frame Data

Action

Execution

Active

Recovery

Block
Advantage

Hit
Advantage

Block Stun

Hit Stun

Stun

Super Gauge

Damage

Block Height

Combo Ability

Close LP

6

2

6

3

6

10

13

50

20

40

High, Low

Special Move/Super Combo

Close MP

7

2(4)1

9

4

7

13

16

50, 50

40, 20

30, 50

High, Low

Special Move/Super Combo

Close HP

8

6

12

0

5

17

22

200(150)

60

120(100)

High, Low

Super Combo

Close LK

5

3

6

2

5

10

13

50

20

30

High, Low

Special Move/Super Combo

Close MK

5

3

12

-1

2

13

16

100

40

90

High, Low

Special Move/Super Combo

Close HK

6

2, 3

14

1

6

17

21, 22

125, 75

60, 20

30, 100

High, Low

Super Combo

Far LP

6

2

6

3

6

10

13

50

20

40

High, Low

Special Move/Super Combo

Far MP

8

3

12

-1

2

13

16

100

40

90

High, Low

Super Combo

Far HP

10

6

16

-3

1

17

21

200

60

140

High, Low

Super Combo

Far LK

5

2

7

2

5

10

13

50

20

40

High, Low

Special Move/Super Combo

Far MK

8

2

12

0

3

13

16

100

40

80

High, Low

Super Combo

Far HK

7

3

22

-7

-3

17

21

150

60

100

Low

Crouching LP

4

4

7

0

3

10

13

50

20

40

High, Low

Special Move/Super Combo

Crouching MP

8

3

11

0

3

13

16

100

40

80

High, Low

Super Combo

Crouching HP

11

4

16

-2

2

17

21

200

60

140

High, Low

Super Combo

Crouching LK

5

2

7

2

5

10

13

50

20

30

Low

Special Move/Super Combo

Crouching MK

7

3

11

0

3

13

16

100

40

80

Low

Special Move/Super Combo

Crouching HK

14

2

14

2

17

200

60

120

Low

Vertical Jumping LP

7

5

8

11

50

20

60

High

Vertical Jumping MP

6

8

11

15

100

40

90

High

Vertical Jumping HP

8

10

15

18

200

60

140

High

Vertical Jumping LK

7

9

8

11

50

20

50

High

Vertical Jumping MK

9

9

11

15

100

40

90

High

Vertical Jumping HK

7

9

15

18

200

60

130

High

Angled Jumping LP

7

6

8

11

50

20

60

High

Angled Jumping MP

7

7

11

15

100

40

90

High

Angled Jumping HP

8

5

15

18

200

60

120

High

Angled Jumping LK

6

6

8

11

50

20

50

High

Angled Jumping MK

6

8

11

15

100

40

90

High

Angled Jumping HK

6

7

15

18

200

60

130

High

Focus Attack (Level 1)

21

2

35

-21

-21

15

15

100

20

80

High, Low

Focus Attack (Level 2)

17+12

2

35

-15

21

150

40

100

High, Low

Focus Attack (Level 3)

65

2

35

200

60

160

Sabaori

3

2

20

180

40

140

Rice Bale Throw

3

2

20

100

40

150

Shikofumi

30

2

19

-3

17

200

60

130

High

Special Move/Super Combo

LP Hundred Hand Slap

9

16

3

7

20

24

20 per hit

20/10 per hit

20 per hit

High, Low

Super Combo

MP Hundred Hand Slap

9

15

4

8

20

24

20 per hit

20/10 per hit

20 per hit

High, Low

Super Combo

HP Hundred Hand Slap

9

13

6

10

20

24

20 per hit

20/10 per hit

20 per hit

High, Low

Super Combo

EX Hundred Hand Slap

9

19

0

4

20

24

20, 20, 20, 20, 20, 20, 20

20, 20, 20, 20, 20, 20, 20

High, Low

Super Combo

LP Sumo Headbutt

13

17

14+13

-9

20

200

30/40

130

High, Low

Super Combo

MP Sumo Headbutt

9

21

14+13

-13

20

200

30/40

140

High, Low

Super Combo

HP Sumo Headbutt

8

48

14+13

-16

20

200

30/40

160

High, Low

Super Combo

EX Sumo Headbutt

8

25

14/13

-8

20

200

160

High, Low

Super Combo

LK Sumo Smash

14

7(14)6

18

-2

20

100, 150

30, 30, 20

80, 100

High, Low, High

MK Sumo Smash

14

7(14)9

18

-2

20

100, 150

30, 30, 20

90, 110

High, Low, High

HK Sumo Smash

14

7(14)15

18

-3

20

150, 150

30, 30, 20

100, 120

High, Low, High

EX Sumo Smash

9

6(14)12

18

-2

20

100, 100

100, 80

High, Low, High

Oicho Throw

5

2

41

100

30/80

EX Oicho Throw

5

2

41

100

190

LP Super Killer Head Ram

1+8

13(36)23

14+17

-6

20

24

0

160/240

High, Low

MP Super Killer Head Ram

1+9

16(36)23

14+17

-6

20

24

0

160, 240

High, Low

HP Super Killer Head Ram

1+9

25(36)23

14+17

-6

20

24

0

160, 240

High, Low

Ultimate Killer Head Ram

1+10

24

22+13

-15

20

29

0

40, 300

High, Low

E. Honda


 
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