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Dhalsim’s Frame Data

Action

Execution

Active

Recovery

Block
Advantage

Hit
Advantage

Block Stun

Hit Stun

Stun

Super Gauge

Damage

Block Height

Combo Ability

Close LP

4

1

12

-2

1

10

13

50

20

30

High, Low

Special Move/Super Combo

Close MP

10

3

14

-3

0

13

16

80

40

50

High, Low

Close HP

10

6

16

-4

0

17

21

140

60

80

High, Low

Close LK

7

4

8

-1

2

10

13

50

20

30

High, Low

Close MK

9

3

14

-3

0

13

16

100

40

60

High, Low

Close HK

13

4

16

-2

2

17

21

160

60

90

High, Low

B+LP

14

2(1)2

11

-2

1

13

16

50

20

50

High

B+MP

6

6

11

-3

0

13

16

100

40

70

High, Low

Special Move/Super Combo

B+HP

7

3, 3

17

-2

2

17

20, 21

100, 100

60, 20

70, 50

High, Low

Special Move/Super Combo

B+LK

3

4

8

-1

2

10

13

50

20

40

High, Low

Special Move/Super Combo

B+MK

5

4

12

-2

1

13

16

100

40

70

High, Low

Special Move/Super Combo

B+HK

6

5

15

-2

2

17

21

200

60

110

High, Low

DB+LP

4

3

8

0

3

10

13

50

20

20

High, Low

Special Move/Super Combo

DB+MP

6

4

8

2

5

13

16

100

40

70

High, Low

Special Move/Super Combo

DB+HP

7

5

10

3

7

17

21

150

60

80

High, Low

DB+LK

5

6

7

-2

1

10

13

50

20

30

Low

Special Move/Super Combo

DB+MK

6

5

11

-2

1

13

16

100

40

60

Low

Special Move/Super Combo

DB+HK

12

3

20

-5

17

200

60

100

Low

D or DF+LP

9

4

11

-4

-1

10

13

25

20

15

Low

D or DF+MP

12

3

16

-5

-2

13

16

60

40

50

Low

D or DF+HP

14

3

21

-6

-2

17

21

100

60

70

Low

D or DF+LK

3

8

12

-9

-6

10

13

50

20

30

Low

Special Move/Super Combo

D or DF+MK

6

11

11

-8

-5

13

16

100

40

70

Low

D or DF+HK

10

12

24

-18

17

200

60

100

Low

Jumping LP

7

9

8

11

25

20

20

High

Jumping MP

8

4

11

15

140

40

60

High

Jumping HP

9

4

15

18

140

60

70

High

Jumping LK

10

5

8

11

25

20

30

High

Jumping MK

12

3

11

15

120

40

50

High

Jumping HK

10

6

15

18

160

60

90

High

Jumping B+LP

6

7

8

11

25

20

20

High

Jumping B+MP

6

8

11

15

50

40

40

High

Jumping B+HP

6

8

15

18

100

60

70

High

Jumping B+LK

6

9

8

11

25

20

40

High

Jumping B+MK

8

7

11

15

50

40

60

High

Jumping B+HK

7

6

15

18

150

60

100

High

Focus Attack (Level 1)

20

3

34

-21

-21

15

15

100

20

50

High, Low

Focus Attack (Level 2)

17+13

3

34

-15

21

150

40

70

High, Low

Focus Attack (Level 3)

58

2

28

200

60

100

Yoga Smash

3

2

20

80

40

120

Yoga Throw

3

2

20

80

40

120

Overhead

14

2(1)2

11

-2

1

13

16

50

20

50

High

Yoga Spear

12

8

11

15

50

20

60

High, Low

Yoga Mummy

13

8

15

18

100

60

80

High, Low

Yoga Tower

120

LP Yoga Fire

14

95

48

-8

-4

18

22

50

20/20

50

High, Low

Super Combo

MP Yoga Fire

14

57

48

-8

18

100

20/20

70

High, Low

Super Combo

HP Yoga Fire

14

43

48

-8

18

100

20/20

80

High, Low

Super Combo

EX Yoga Fire

14

95

50

-7

-4

13

16

50, 50

50, 50

High, Low

Super Combo

LP Yoga Flame

15

23

22

-6

20

100

30/30

80

High, Low

Super Combo

MP Yoga Flame

17

27

16

-1

20

100

30/30

90

High, Low

Super Combo

HP Yoga Flame

34

32

13

2

20

100

30/30

100

High, Low

Super Combo

EX Yoga Flame

17

32

16

-1

20

100, 100

80, 80

High, Low

Super Combo

LK Yoga Blast

11

20

45

100

30/40

80

Super Combo

MK Yoga Blast

15

20

36

100

30/40

90

Super Combo

HK Yoga Blast

30

20

22

100

30/40

100

Super Combo

EX Yoga Blast

5

17

30

100, 100

50, 50

Super Combo

Yoga Teleport (PunchX3)

48

Yoga Teleport (KickX3)

30

LP Yoga Inferno

1+3

14

21

-5

20

0

70, 70, 70, 70, 70

High, Low

MP Yoga Inferno

1+3

23

21

-9

20

0

70, 70, 70, 70, 70

High, Low

HP Yoga Inferno

1+3

47

21

-17

20

0

70, 70, 70, 70, 70

High, Low

Yoga Catastrophe

1+11

142

25

44

17

0

40, 40, 40, 40, 40

High, Low

Dhalsim


 
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